Hey everyone, I’m A_AdeptoTerra, in the last month I had 2-3 results in Competitive Leagues and Challenges with a Temur list of Dinrova Tron.
I also made two top8 in a 7+ turns paper Pauper tournament with these lists:
Italian National 2017 – Pauper Cup (Simic list)
Paupergeddon Milan 2019 (Fire//Ice decklist)
Dinrova Tron by A_AdeptoTerra, 5-0 Competitive Pauper League
We are playing in a midrange-heavy format, so I always assume that the more represented decks in a tournament or League will be Boros Monarch, Boros Bully and Dimir Delver (maybe even Burn, at times). Due to this, in my opinion it isn’t a good choice to rely too much on Ghostly Flicker. Additionally, I do believe that having a more proactive gameplan is better against Ux Delver.
I am not playing Sea Gate Oracle because I want to spend the first turns developing the manabase and/or my hand with high-impact spells. We need to pack at least three copies of SGO to deploy one of them in the first stage of the game – something which would require using several slots in the mainboard.
Mnemonic Wall: I play only two copies of our favourite Wall because, in a Delver metagame, we don’t have time to build the fog lock or a counter/removal lock. Also: we usually spend the early and midgame answering the opponent’s threats. I replaced the third wall for a Compulsive Research, which gives the deck some card advantage and is more versatile overall.
The right amount of counterspells depends on the metagame and also on how you want to play the deck. If you want to have a “full-combo” gameplan and using Ghostly Flicker to lock the opponent, two or three counterspells are a fine option. As for me, I prefer a more interactive approach because I value flexibility (also due to playing in paper tournaments, which don’t have a very defined metagame).
My favourite split is two Prohibits, one Remove Soul effect, one generic counterspell and one or two multi-purpose ones. In a field filled with Delver decks, I’d reccomend three or four counterspells (e.g. Two Prohibit and one Exclude, 1 counter of your choice).
Prohibit is the best maindeck counterspell available thanks to the wide range of two or less-cmc spells played in Pauper. We can play up to two copies of it.
Unlike you what might think, Condescend is probably the worst counter, so I gave it the boot. It is the perfect answer on the stack in the late game thanks to the Urza lands, but does poorly in the early game. Also: we often don’t have enough mana to cast it in a fast metagame.
I prefer the fourth copy of Fire//Ice gets the nod instead, as it is more flexible. Tapping a land is a fine second turn play for example.
In my opinion, one Exclude (or similar) is a necessity. Creatures like Palace Sentinels, Mulldrifter or Mnemonic Wall are problematic and the card is the closest maindeckable thing to Pyroblast.
Unwind went in instead of the maindeck Dispel. It is a good countermeasure in a field filled with Boros Monarch, besides being one the best protection spells when I deploy a huge treath (i.e. Mnemonic Wall or Dinrova Horror). Untapping enough colored mana allows to play another card (oftentimes Ghostly Flicker) to get even more advantage.
Crop Rotation allows to have a tutorable Urzaland via Mistical Teachings. It is also an instant-speed Bojuka Bog, which is crucial tin removing Mnemonic Wall targets or cards with Flashback (e.g. Prismatic Strands) or Retrace (e.g. Raven’s Crime).
Fire//Ice is the best maindeckable answer against Elves and Faeries, some the decks’ worst match-ups. Dealing with an early Timberwatch Elf, Faerie Miscreant or Ninja of the Deep Hours is very relevant, but Twin Bolt isn’t equally good against, for example, the mirror match or Boros Monarch (despite the presence of Battle Screech). The option to cycle a card that would otherwise be dead is definitely relevant: tapping the opponent’s mana (in upkeep or in the end step) or a creature before the combat (Gurmag Angler?) equals to tempo advantage. Alternatively, tapping the opponent’s Island might be key to resolve a Mulldrifter.
Doom Blade is the card that solves key problematic creatures such as Atog, Tireless Tribe, Timberwatch Elf or Nivix Cyclops. Why not Rend Flash, Lightning Axe or Ob Nixilis’s Cruelty, you might ask? In my opinion, Dimir Delver is a more favorable matchup in game one than the decks playing the threats above, so I prefer relegating cards like Lightning Axe in postboard games.
Lastly, Rolling Thunder is one of the most important cards you can play in a long games deck. The worst thing for a control deck is not having a clock or a finisher and RT is a better version of Evincar’s Justice, so gotta roll’em all.
Ancient Grudge: the main purpose of this card is to destroy Relic of Progenitus and Nihil Spellbomb. Somentimes we board it in just to have another removal spell against Myr Enforcer, Bonesplitter or Spire Golem.
Stonehorn Dignitary is a better version of Moment’s Peace, I play it just to have four to five fog effects against Aggro.
Ulamog’s Crusher is a one-card sideboard plan against Boros Monarch, Flicker Tron (not Fangren Tron) and sometimes against Izzet Midrange and Control. I kept it in my latest list because the current meta is light in the amount of Flicker Tron and Boros sometimes don’t play conservatives and isn’t very good if they push the Aggro side of the deck. (non ho capito cosa intendi)
Obisidian Acolyte is, in my opinion, the best thing we can play against Dimir Delver to deal with Gurmag Angler. I came up to this conclusion based on the fact that we can easily play around Delver of Secrets, but there doesn’t seem to be an ideal hate card to destroy or lock the black Zombie fish.
Obsidian Acolyte is very versatile. We can Pulse it back (even after having milled it with Forbidden Alchemy). It can counter Snuff Out and Soul Reap. In the late game, we don’t have problems paying white mana to provide pro: black to other creatures to block the others Anglers on the board. In my opinion, an important thing is that the opponent can’t counter the Acolyte with a one-mana counter, so it gets down to Counterspell or a Foil.
Some side-in/-out tips
The outcome of many match-ups depend, among other things, on what of kind of player you are and how you want play the deck.
Dimir Delver: tied
The match up depends on how skilled out opponent is and on what they boarded in the post-side game. In g2 and g3 it’s difficult to win via the Ghostly Flicker loop, so it is more profitable trying to kill Delvers and Anglers. You don’t want to rely on the Flicker part of the deck, I’ll suggest this side-out:
Side-out: overcosted counterspells (Exclude, Unwind, Condescend, Prohibit), 1 Ghostly Flicker, 1 Moment’s Peace, Doom Blade (or the second Moment’s Peace).
Side-in: Dispel, Pyroblast, Ancient Grudge (probably they have Relic), Obsidian Acolyte.
Alternatively, you can just switch the counters and rely more on the fog lock aspect (Dimir Delver isn’t good in the long game), but post-board they try to win as fast they can, usually disrupting our manabase with Annul or Daze and putting a fast threat. Obviously, Daze isn’t typically a good card against Tron, but we need to play keeping in mind that they probably might have kept it in.
Problematic cards: Counterspell, Dispel, Foil. Foil, in particular, can generate a lot of tempo advantage and they might tempo us out very well when they have several of them in their hand.
Burn: favorable or at least tied
How it’s possibile? And whitout playing Circle of Protection: Red?
Well, Burn is a Lava Spike Combo, that means that’s needs a critical amount of spell to win. In this matchup, we don’t play like an Urzatron deck; rather, we play as a blue-red control and the gameplan revolves around slowing them down by countering burn spells in the dead turns and to run away with the match in the late game.
Basically we win thanks to a critical amount of counterspells. In the lategame, they’ll likely have no cards left in their hand, and we have 10 or more lifepoints left.
Problematic cards (pre-side): Thermo-Alchemist, Curse of the Pierced Heart, Fireblast
Problematic cards (post-side): Molten Rain on the draw, Smash to Smithereens.
Side-in: Dispel, Hydroblast, removal spells, Circle of protection: red if you have it.
Side-out: Rolling Thunder, Moment’s Peace, Exclude (often a dead card) and Dinrova Horror if we need another or two slots.
A tip: aim to prioritize colored lands and play around Molten Rain and Smash to Smitherens with Ghostly Flicker and Crop Rotation if possible.
Boros Monarch: favorable
Problematic cards: Palace Sentinels, Bojuka Bog, burn spells (sometimes Seeker of the Way).
Make sure to not let Palace Sentinels resolve in the early stage of the game if you can’t steal the Monarch back right away. Fire//Ice is good in game 1 to tap a land (maybe a bounceland), which can prevent the four-drop from being landed. Another good thing is playing Dinrova Horror on turn four if we are on the play and the opponent can’t kill it right away with a Galvanic Blast, because we set the opponent’s development back and they can’t deploy the Monarch card.
Post side MVPs are cards like Fangren Marauder or Ulamog’s Crusher, which require different answers than Pyroblast or Relic of Progenitus. They may keep Journeys in, but that’s a shaky solution due to the presence of Dinrova Horror.
The sideboard plan in this match-up depends on how aggressively the opponent plays.
If they go for the card advantage ruote and rely on Relic of Progenitus and other hate cards, we usually don’t need Doom Blade or a large number of Fire//Ice and the Wall+Flicker value plan is the best (or even the Dinrova plan if they don’t have enough creatures or removal spells to kill us). Against this kind of gameplan, the ideal side-in cards are Ancient Grudge, Ulamog’s Crusher and Fangren Marauder. I don’t really appreciate Dispel and Hydroblast, they can’t answer Relic of Progenitus, Battle Screech or Palace Sentinels.
If the opponent plays very greedily, skipping on card draw and land-drops (e.g. by bouncing lands back to their hand with Skyfishers and Hawks), the best choice is playing more removal spells to slow them down until they reach topdeck mode and are left with no creatures. Alternative side-in cards, in this case, might be Electrickery and Doom Blade effects.
Izzet Delver: unfavorable
Problematic cards: Ninja of the Deep Hours, Spellstutter Sprite.
Mulldrifter is the best card here. You’ll often win by recurring Drifters with Pulse of Murasa and chumpblocking the opponent’s threats over and over again.
Prioritize destroying Faeries and Ninja. Countering Augur of Bolas is a good thing to prevent Ninja from entering the battlefield. Don’t fall into Spellstutter Sprite unless you can’t play around it.
Colored lands are more relevant than Urzalands: we need at least 2 or 3 blue mana to play our game well.
Side-in: Electrickery and other removals, Ancient Grudge (they often have Relic of Progenitus), Pyroblasts.
Side-out: Moment’s Peace (not very helpful – removal spells are better), Crop Rotation (due to Spellstutter Sprite), overcosted counterspells, Dinrova Horror (not many valid targets and it costs lots of colored mana).
Mono U Delver: unfavorable
Same considerations and side-in/-outs as for UR Delver and, but a worse match-up.
Try to play around Daze. Also note that Ancient Grudge can be brought in to destroy Spire Golem and Bonesplitter if they play it/them.
Boros Bully: favorable
Problematic cards: Seeker of the Way, Palace Sentinels
Usually they have close to no reach (i.e. burn spells), so it is a better matchup than Boros Monarch.
Due to their more aggressive nature, cards like Moment’s Peace are more valuable.
The big problem here lies in understanding what to side out. They play different kind of threats: an aggro gameplan with Seeker, Battle Screech and Rally the Peasant and a grindy one with Palace Sentinels. The better thing is probably cutting some situational cards to bring in more answers to the aggro gameplan.
Side-out: I still need to figure it out.
Side-in: Ancient Grudge, Doom Blade (for Seeker) and maybe Stonehorn Dignitary (they sometimes play Flaring Pain). Be sure to not cut Dinrova Horror, because they usually keep the Journeys in.
Aura Hexproof: tied, because they’re mad horses
Jokes aside, the MU depends on how fast they start.
The better gameplan is to have a huge number of effects to stop their combats, so that’s one of the reasons to play cards like Stonehorn Dignitary in the sideboard.
Side-in: Electrickery, Moment’s Peace, Stonehorn Dignitary
Side-out: Rolling Thunder, Exclude, Doom Blade, 1 Prohibit
Fire//Ice is more helpful than I thought- tapping an enchanted land in their upkeep in the first turns gives us an extra turn to set the Urza Tron or to dig in the library by delaying their haymaker Auras from landing.
Dinrova Horror is a valid finisher. Recoiling an Ancestral Mask or an Ethereal Armor during the combat step is something similar to a lifegain/fog effect (or sometimes a straight up one-for-one trade with their Bogle).
One or two counterspells are required post-board due to the Flings, Relics and/or Dispels they might be playing.
An interesting matchup. You need some practice to learn how to play it, base you’ll have a different approach according to the situation at hand- which is stimulating (at least for me).
Side-in: Dispel, Pyroblast, Doom Blade (to kill Ulamog’s Crusher or Mnemonic Wall from starting the Flicker engine).
Ancient Grudge to destroy Prophetic Prism or other mana rocks is too situational for my taste.
Hydroblast is a counter to their counters (aka Pyroblast), so I prefer to skip on it.
Side-out: fogs, Fire//Ice (tapping a land or a Prism isn’t relevant and we have more hellpfull cards post-side, Dispel for example), Rolling Thunder (if you don’t have Ulamog’s Crusher and are under time you may think to kept in, but it’s an overcosted finisher in this MU, so it’s difficult having an open window).
Other Aggro decks: (generally) favorable
As a general blueprint I suggest the following:
Side-out: slow counterspells.
Affinity is a toss-up, as it can land very fast starts and Atog is a problematic threat.
RDW is a negative matchup: a lot of 2/2 creatures, burn spells and pump spells. They just put a lot of hasty creatures that are difficult to deal with without one-mana removal spells. Cards like Fireblast or Lightning Bolt mess up the life count.
Izzet Kiln, UW Tribe: unfavorable
Probably the worst match-ups of all. We need to prioritize interaction, so be sure to have a fair amount of answers and colored mana to play the game.
I usually prefer to not go overboard with fog effects, as playing removal spells is a safer route and it gives us more time.
Unwind is the best answer to Gigadrowse, so keep that in mind.
If you want to discuss any specific matchup, feel free to hit me up!
Article by Alessandro Moretti and Picelli89
Salve a tutti, mi chiamo Filippo Tirini e sono un giocatore di Commander che segue da lontano il formato Pauper da molto tempo, senza mai averlo giocato in questi ultimi anni; nonostante ciò, grazie alla supervisione del buon Simone “Mel” Mandrioli, ho deciso di rompere questa pausa dal gioco di questo bellissimo formato.
A due settimane dal PauperLove ho deciso che mazzo portare al torneo: Tortured Existence. Solo chi l’ha giocato assiduamente può capire quanto questo mazzo crei dipendenza, sia meravigliosamente complicato e pieno di sfaccettature e scelte di deck building.
Ma smettiamola con i convenevoli e parliamo della giornata del 4 Maggio.
Lista che ho portato al torneo:
Abzan TortEx by Filippo Tirini, Top4 Pauperlove Rolo
Tra tutte le varie versioni possibili di TorTex decido di portare la versione Abzan, ispirato dal Maestro Kosma Curci: perché Abzan? Perché diversamente dai suoi cugini (BG, BR etc…) non dipende totalmente dal nostro caro e amato incantesimo che dà nome al mazzo; il bianco ci offre 4 carte di main dal power level smisurato:
Auramancer: spettacolare figurina che che va a riprendere dal cimitero 1/5 del nostro mazzo, ovvero gli incantesimi, che sono stati distrutti/dragati/counterati.
Kor Skyfisher: uno degli MVP del formato, artefice di tantissimi trick del mazzo (Kor per Abundant per pescare una carta in più, Kor per Mortuary Mire per mettere in cima una creatura essenziale e, quindi, per non perdere da automill, Kor per Journey to Nowhere per spostare il nostro incantesimo su un’altra minaccia che il nostro avversario ci ha proposto, etc etc)
Journey to Nowhere: incantesimo essenziale per tutti quei mazzi che devono risolvere delle minacce in fretta.
Qasali Pridemage: coltellino svizzero, una delle mie carte preferite in questo mazzo.
Come detto precedentemente, il bianco ci offre la possibilità di resistere meglio i primi turni della partita, riuscendo a non essere delle piante grasse senza il nostro Tortured Existence.
Noto subito un’atmosfera tra i giocatori molto rilassata e accogliente, una compagine composta da molti amici e amanti delle figurine.
44 giocatori al via, evento organizzato magistralmente dall’associazione La Contea.
Turno 1, Giulia Zanoli:
mi siedo al tavolo, aspetto il mio avversario ma non arriva. Parlo con il judge: passati 10 minuti arriva il 2-0 per me.
Insomma, partenza fortunata, ma la mia voglia di giocare era superiore a qualunque cosa. E’ comunque una ragazza che arriverà in top 8 insieme a me, quindi grandissima.
Turno 2, Riccardo Massobrio, Affinity Monsters tavolo 6:
vince il dado, mi parte Darksteel Citadel e Navigator’s Compass. Ok, faccio un bel respiro e mi dico tra me e me:”devo cercare di rallentarlo il più possibile e cercare di andare su di vite per stare sopra dal suo Atog+Fling”. Così è stato: Dead Weight e Sporefrog mi fanno guadagnare abbastanza tempo per fare la canonica recursion con Tortured Existence e 1 Golgari Brownscale in mano + 1 Golgari Brownscale nel cimitero: ogni mana nero sono 2 vite in più. Arrivo abbastanza in fretta a 34 vite (lui poteva farmi 25 danni con un Atog + Fling quindi rimango sereno fino a che la mia Gurmag Angler e Kor Skyfisher non mi hanno portato a casa la partita).
+2 Caustic Caterpillar
+3 Dead Weight
+1 Prismatic Strands
-2 Crypt Rats
-1 Grave Scrabbler
-1 Vessel of Nascency
-1 Sanitarium Skeleton
-1 Satyr Wayfinder
-1 Tilling Treefolk
G2: Il mio piano rimane sempre quello, stando ovviamente più attento alle sue Relic of Progenitus e puntando ad un denial maggiore grazie ai miei Caustic Caterpillar.
Lui parte subito molto forte con 2 Myr Enforcer, ma con il mana un po’ ballerino: la Caustic Caterpillar prenderà di mira la sua Sede del Sinodo molto in fretta.
Vado a 3 vite, tapped out, ma riesco a stabilizzare la board; il mio avversario al topdeck vede Galvanic Blast. Il turno dopo avrei guadagnato 12 vite di Brownscale, ma non sono arrivato in tempo.
Abbiamo poco tempo per fare il G3, ma giustamente giochiamo: stessa side per entrambi, no changes.
Parte mano rischiosa e si inchioda a lande, io attuo un piano aggro ai limiti del possibile per questo mazzo. Turni. Arrivo a turno 5 mandandolo a 6 vite con Gurmag Angler e 2 Kor Skyfisher. Ce l’avevo quasi fatta.
Turno 3, Simone Toso, UB Teachings, tavolo 7:
arriva questo ragazzo, mi guarda e dice:”ne vedremo delle belle, so cosa giochi” ed ecco che l’ansia inizia a salire. Piccolo off-topic: ragazzo simpatissimo e molto disponibile, ex giocatore di TorTex e molto esperto di quest’ultimo.
G1 non capisco benissimo che cosa giochi, sicuramente UB, ma non capivo che versione del mazzo così, nel dubbio, sono andato dritto per la mia strada. Una Crypt Incursion nel momento giusto ha mandato all’aria ogni mia possibilità di race veloce. Ad un certo punto mi gioca Curse of the Bloody Tome. Alla vista di quell’incantesimo tiro il freno a mano e mi pento di tutte le dragate a 5 che ho fatto durante la partita; il mio avversario controlla il board e perdo da mill.
+2 Faerie Macabre
+2 Thorn of the Black Rose
-2 Journey to Nowhere
G2 nulla da dire, tiene una mano molto golosa quanto povera di terre e si blocca da solo, il mio piano contro quel mazzo è dimenticarsi dei draganti e picchiare come un suino inca**ato. Così è stato.
G3 Attuo il mio piano; giocavo più creature di quanti spacchini/counter avesse. Porto a casa il G3.
Sudatissima, i complimenti a Simone, gran giocatore.
Turno 4, Luca Moroni, Tron, tavolo 3:
Vengo chiamato al tavolo dello streaming; inizio ad avere un buon buon punteggio quindi, a maggior ragione devo stare attento a non fare errori.
G1 terra gainland UR, io parto terra Tortured. Turno 2 Torre di Urza. e Niente, gelo nel mio cuore: Trono, per chi conoscesse Tortured Existence, è un matchup ai limiti dell’impossibile, grazie alle sue Crop Rotation per Bojuka Bog, per poi fare all’occorrenza Ghostly Flicker su Bojuka Bog. L’unica mia possibilità di vittoria contro trono è che io inizi ad aggrare come un dannato e, nel mentre, la fidanzata del giocatore di trono lo chiami al telefono e lo lasci, dicendogli di averlo cornificato malamente con un cavallo, facendolo cadere in una depressione cosmica.
Non ricordo molto di quei due game, so solo che sono stato un pungiball per 30 minuti.
Chapeau a Luca che, in ogni caso, è stato chirurgico in ogni giocata che ha fatto.
Bella figura che ho fatto alla mia prima coverage.
A questo punto Federico “iacca” Iaccarino è entrato in modalità gufo, dicendomi:”vabbe dai, sei già stato bravissimo così, 2-1-1 con Tortured è già un buonissimo risultato”. E niente, probabilmente il mio mazzo avrà sentito dallo zaino le sue parole, ha indossato il mantello di Batman e si è preparato per i due turni finali.
Intanto che aspetto il quinto turno, parlo con il Maestro Kosma e, ascoltando i suoi discorsi con altri giocatori, sento un:”in G1 da auree TorTex non può vincere, G2 tutta un’altra storia perché tutta la side è buona contro quel matchup”.
Turno 5, Luca Delindati, GW auree, tavolo 8:
Ennesimo giocatore simpaticissimo e che, mentre arriva al tavolo mi dice:”non so come può essere i nostro matchup, vedremo”. Ansia a mille, non posso sbagliare nulla.
G1 lui mi parte Silhana Ledgewalker, a turno 2 gli propongo un Qasali Pridemage al che, mezzo allibito mi dice:” ma li giochi di main?” eh yeaaah.
Turno 3 gli propongo un Kor Skyfisher per tenere a bada la sua Silhana con attaccato una Spider Umbra, lui fa Armadillo Cloak che salta per aria insieme al mio Qasali. Complice un suo rimanere a 2 terre porterò a casa il game in poco tempo.
+2 Crypt Rats
+2 Caustic Caterpillar
+2 Standard Bearer
-3 Journey to Nowhere
-1 Dead Weight
-1 Grave Scrabbler
-1 Pit Keeper
G2 parte Gainland GW, io terra Caustic Caterpillar, la legge e mi dice che sono una brutta persona. Turno 2 mi fa Bogle e Utopia Sprawl, turno due gli faccio Standard Bearer: non trova soluzione a quest’ultimo e anche il G2 finisce a mio favore. Stretta di mano.
Fanno vedere la classifica al proiettore e sono all’ottavo posto, sopra di me tutti a 12 punti, io a dieci e sotto di me innumerevoli a 9. Devo giocare e vincere, poche storie.
Vengo chiamato di nuovo in coverage, essendo l’unico che si stava giocando la top. Prego di non fare la figura da pollo che ho fatto contro Tron, sempre in coverage, il quarto turno.
Turno 6, Giacomo Visentini, Mono U tempo:
ci sediamo, ci stringiamo la mano. Entrambi dilaniati dalle partite precedenti, ci mettiamo a giocare promettendoci di non sbagliare.
Parto io, terra TorTex: e il grosso è fatto.
Lui mi parte Isola Delver, nemmeno lui è partito male.
Complice la sua quasi totale non conoscenza del funzionamento di Tortured Existence, soccomberà dopo una partita infinita, dopo averlo bloccato, proponendogli una Kor Skyfisher a turno, counterata, ripresa di TorTex in EoT e riproposta in loop per una cosa come 10 turni di fila. “Le mie figurine non finiscono mai, come i rotoloni Regina” cit. dl buon Mel, immedesimandosi nel giocatore di TorTex.
+2 Crypt Rats
+3 Dead Weight
-1 Tilling Treefolk
-1 Pit Keeper
-1 Sanitarium Skeleton
-1 Grave Scrabbler
-1 Satyr Wayfinder
G2 parte molto molto forte, vede 2 Delver e una Stutter che mi countera la mia prima Tortured Existence, io riesco a respirare con Sporefrog e Dead Weight, la prima Crypt Rats la countera, la riprendo di Tortured, mi countera di nuovo i ratti… la quarta volta entreranno e porteranno a casa il game.
Mel è così felice che mi abbraccia non una, ma due volte, Iacca gasatissimo per me (intanto che lui era entrato in modalità schiacciasassi 5-0-1) e Davide “Krikot” Ardizzoni sfortunato nel torneo, ma altrettanto mio tifoso durante tutti i game.
Il Maestro Kosma Curci mi abbraccia, mi presta il suo tappetino spettacolare e mi dice:”che ti porti fortuna”. Il “ti voglio bene 3000” della figlia di Tony Stark in confronto a questo non è niente.
Mi classifico come quinto, giochiamo la top8.
Primo turno di top 8 vado contro Lorenzo Caliceti, giocatore di UB control. Vinco 2-0 senza mai giocare Tortured Existence (non la vedevo proprio, che ci posso fare?), al che ho attuato il piano schiaffi in faccia. Faccio i Golgari Brownscale: se me li counteri il turno dopo inizio a dragare, se no hai dei 2/3 da gestire.
G2 stessa side usata contro UB teachings
Turno 2 faccio una Commune with the Gods, trovo Gurmag Angler; terzo turno non è aperto di 2 blu per farmi counterspell, Gurmag di terzo. Si sterza qualche volta supportati da 2 Brownscale e 1 Kor Skyfisher e pure il G2 si porta a casa. Ragazzo simpaticissimo e molto curioso di sapere il funzionamento di Tortured Existence (non conosceva bene il mazzo e non gliel’ho neppure presentato in due game interi).
In top 4 vado contro il caro Federico Iaccarino;
complice la mia stanchezza, la sua bravura e qualche mia cazzata, non gli dico molto e vince 2-0 (alla fine vincerà lui il torneo, andando a prendersi i tanto agognati DenVer of Secrets in premio)
Termina qui la mia avventura al PauperLove, contentissimo dei risultati che mi ha dato il mazzo, considerando che era la prima uscita con il suddetto.
Ringrazio tutti gli organizzatori per gli enormi sforzi fatti per questo torneo a scopo benefico e, citando l’associazione La Contea:”oggi non hanno vinto solo quelli che hanno fatto top, ma abbiamo vinto tutti”.
Grazie per l’enorme pazienza che avete avuto per leggere questo articolo.
Hey everyone, Alessandro Moretti here from the Top 8 of Paupergeddon Milan 2019!
I ended up with a 6-1-1 record with Dinrova Tron after losing to the eventual winner of the event who played Red Deck Wins.
I opted to play Dinrova Tron for a couple of reasons: it’s easy to play (/s) and the one I enjoy the most, plus I wanted another good placement with the deck.
It was an additional plus the fact that the deck is well placed in the meta-game (since Boros is pretty popular) as long as you setup the deck accordingly.
These are the Top 16 lists.
I’ve been playing this list since basically November 2017, with a few changes when needed:
Dinrova Tron by Alessandro Moretti, Top8
During the swiss rounds I faced:
Izzet Blitz 2-0
UB Alchemy 2-0
UB Delver 1-1
Rakdos Monarch 2-1
Of these matches Boros, UB Alchemy and Burn I would say I was favored, Izzet Blitz and Rakdos unfavorable while Elves and UB Delver can go either way based on how the games unfold.
I’m sorry because I don’t recall the names of my opponents due to sleep deprivation, but if you want them added to the report just say who you are!
Now, onto the matches themselves.
Match 1: Boros Monarch
The match-up is generally favorable for Tron because even with a weak start you can get back into the game.
The main things to watch out for in the match-up are:
Sideboard cards already in the main deck (such as Relic of Progenitus, often seen in Italian deck lists)
A very aggro start with a ton of burn spells.
Not knowing what I was up against I keep a slow hand, but luckily for me he has no red mana in the first few turns so all he does is Kor Skyfisher on turn 2 and Glint Hawk on turn 3.
Little happens until my 6th/7th turn when I find the third Tron land and between draws and tutors I end up with the Mnemonic Wall + Dinrova + Flicker loop.
Playing defense against Monarch is often wrong given we play a limited amount of removal and virtually no answers to a Monarch emblem.
We take for granted that out opponent will play something like 4 Pyroblast and 2 Relic of Progenitus to limit our sources of Card Advantage and counter-magic for Palace Sentinels.
Since Boros doesn’t usually start off very aggressive, I like to dilute the answers to aggro and play some aggressive cards myself.
-2 Fire//Ice: a pretty mediocre card since most of his dudes have 2+ toughness
-1 Doom Blade: since it’s only really useful against Kor Skyfisher, I’d rather have something else while keeping Echoing Decay for Battle Screech
-1 Ghostly Flicker: not really an amazing cards on its own, drawing multiples isn’t really good especially after a resolved Relic of Progenitus that will force us to play around it.
+2 Ulamog’s Crusher: one of the aggressive cards I was talking about. I play 2 copies to deal with exile effects on their part if they Journey or Oblivion Ring it early, while also hoping to play one in the first few turns off a quick Tron.
+1 Ancient Grudge: Relic is still an issue. I’ll hardly ever target lands: only when I get the Dinrova Horror loop going to speed up the process.
+1 Fangren Marauder: it helps with slowing them down gaining 5 life for every card they draw off a Clue token or at the very least will eat a couple burn spells that aren’t going to my face.
I start the game pretty well with an early Tron and double Dinrova Horror with Mnemonic Wall.
The first Horror will be dealt with by a Journey to Nowhere after bouncing a Boros Garrison, the second one will target that Journey while I keep his aggression at bay with trading, Echoing Decay and the game will soon end after I Mystical Teachings for a Ghostly Flicker to keep him out of mana.
Match 2: Izzet Kiln Fiend
One of the historically worse match-ups for Tron.
The deck is too fast and we lack early answers to his game plan and game 1 is always lost even if played well.
This time tho my opponent is really unlucky.
I keep 6 or 7 while he mulls down to 5.
All I see is a few cantrips, a Gitaxian Probe and once I Condescend one to keep him out of the game he concedes without showing me the second color.
Since I don’t know what my opponent is actually playing, I’m guessing either UW Tribe, UB Delver or Kiln. I opt for an hybrid sideboard plan, keeping in mind UB Delver because it is the most likely deck given the recent evolution of the meta-game
I don’t recall the card-for-card sideboard, but I was playing Dispel, Lightning Axe and Pyroblast.
Out goes Moment’s Peace, Exclude, Unwind and maybe Prohibit (3 mana cmc counters are bad and have been subbed for more efficient answers).
I keep a decent hand with a couple of answers and mana to play them.
When I see the red mana I turn pale.
On his 3rd end step an Alchemy of mine eats a Pyroblast but my opponent isn’t too sure about the play.
He then goes for a Nivix Cyclops that I let trough having 2 Pyroblast in hand.
On my turn a Pyroblast resolves and the Cyclops is gone, then comes a Kiln Fiend that will probably kill me but I draw a Lightning Axe.
At that point my board is Power Plant, Mine, Gainland, Island, Shores and my hand Crop Rotation, Lightning Axe, Pyroblast.
I can either discard Crop Rotation to Lightning Axe with Pyro backup or Crop for Tower, Lightning Axe with 6 mana, the problem is if Crop gets Dispelled, I’m done.
I opt for the second choice and turns out in my favor.
Then comes and unexpected Thermo-Alchemist that doesn’t do much, despite my opponent having a full grip.
I save a Doom Blade for more threatening creatures that won’t come, since he keeps doing nothing and concedes soon after killed by mana flood.
While this kind of matches against them is NOT the norm, our best cards are Hydroblast, Pyroblast, Doom Blade and Lightning Axe.
The match-up verges on surviving by playing as many removals and as much colored mana as possible.
Completing the Urzatron isn’t a priority unless we need to speed the game up via mana and card advantage.
The worse cards are for sure Dinrova Horrors and costly counter-magic and to a certain extent Moment’s Peace too since our opponents will most likely side some amount of Flaring Pains in.
Match 3: Dimir Alchemy
The match-up usually favors the Tron player already and I’m playing an higher amount of counter-magic which is a good place to be in to avoid a draw due to time constraints.
Not entirely sure of the matches, I might have details wrong.
The game stales for quite some time as expected for the match-up until I manage to loop Horrors to delete his mana base.
Having no actual race nor burn spells Alchemy will rely mostly on Gurmag Anglers to close the game along with a mix of card advantage and removal. Which is fine for me, since the engine of Flicker Tron is much better.
With that in mind, anti-aggro cards will go in favor of additional counter-magic and answers to Gurmag.
Nothing happens barring a turn 2 (or 3?) Duress from him, followed by a Mulldrifter on both sides that trade in combat.
A couple Augur of Bolas show up but Pulse of Murasa, Mnemonic Wall and recursive Mulldrifter keep me ahead and he concedes when I Dinrova Horror his Gurmag to his empty hand.
In this match-up we are always the control deck and have a shell better suited to do so, having more mana, better engine and better late game.
Exclude: not going down cards to answer a Mulldrifter or Gurmag is huge.
Pyroblast: answering with 1 mana to his 5 mana sorcery (Mulldrifters or Probe) is also huge.
Unwind: another match where being able to use counter-magic and then Teachings or Alchemy is key to keep ahead.
Match 4: Burn
With Dinrova Tron or Murasa Tron, Burn is quite an easy match if played correctly.
Having no removal will put you at a disadvantage, but playing as little as 4 will make the games much better being able to deal with Thermo-Alchemist, Firebrand Archer and Ghitu Lavarunner although the latter isn’t particularly good against Flicker Tron.
In all 3 game we both keep very good hands showing why both decks are at the top of the meta-game.
His Gitaxian Probe on turn 1 depresses me a bit because I thought I’d have to play against another blue-based decks but I cheer when I see him Lava Spiking me.
I keep with 2 out of 3 Tron lands and naturally draw the 3rd one.
My line of play is Mine-Plant-Prism and Tower on my 3rd turn. I then crack Map for Remote Isle with Mystical Teachings in had.
On the other side just Lavarunner and double Curse of the Pierced Heart.
On my 4th turn I’m at 6 life and my only line of play is to Teachings for Pulse to recover Remote Isle in my turn, hoping none of his 3 cards in hand is instant speed burn.
When I attempt the play, they burn me with Lightning Bolt + Fireblast.
Post side we need to slow him down as much as possible to reach a mid to late game where we can Pulse of Murasa back to a comfortable life total.
An early Urzatron is irrelevant in the match-up since we need colored mana to interact with them
I god-hand him with natural Tron on 4th turn with evoked Mulldrifter and Pulse of Murasa.
I Pulsed at least three times this game while removing all his Curses with no problems.
I keep with Mulldrifter, Gainland, Urza’s Tower, Hydroblast, Dispel, Doom Blade.
Proceed to draw the missing Urza Lands.
Same as the previous game, I have a pretty good hand with double coloured mana by turn 4.
After trading spells and creatures for a few turns I end up with a low life total but I’m able to Teachings for a Pulse of Murasa to seal the deal.
Match 5: Elves
The match-up is usually unwinnable barring incredibly lucky draws or playing a different setup with Flame Slash, Lightning Bolt and Electrickery since it’s a race to who can go bigger the fastest but Tron is just too slow.
The removals I play are geared tot he Delver and Boros match-up but I can luck out and draw as many as I can.
Another god hand with natural Tron and Prism, to fuel a Rolling Thunder cleaning Priest of Titania, Birchlore Ranger and Quirion Ranger that looks like the safest line of play.
On the next turn I Doom Blade a Lys Alana Huntmaster.
My opponent folds when I counter his last card in hand: Lead the Stampede.
Siding is pretty easy: get rid of all the counter-magic and cram as many removals and Moment’s Peace in there.
We also need to account for Viridian Longbow, Spidersilk Armor and cards like Mob Justice, Gruesome Fate or Harsh Sustenance.
Wellwisher isn’t a problem in real life like it’s on MTGO since it won’t stop you from winning quickly.
I keep a greedy hand with Gainland, natural Tron, Remote Isle and Moment’s Peace but nothing else relevant.
I proceed to forfeit around turn 7 when an unanswered Ulamog’s Crusher has the best of me and my board.
I only draw Doom Blade, Expedition Map and a Mnemonic Wall in the whole game.
This has been the worse of the 3 games, never finding the 3rd Urza land nor answers for Ulamog’s Crusher.
I kept with Moment’s Peace but didn’t draw the right answers to fight Elves.
Match 6: Burn
Another easy match-up
It’s over on turn 4 due to natural Tron that allows me to Teachings for Pulse of Murasa and win off that.
I keep with 2 lands, Dimir Signet and multiple answers.
2nd turn Thermo Alchemist survives so I can play Dimir Signet and is followed by a 2nd Alchemist that will meet Hydroblast + Doom Blade on my 3rd turn but with no land drop on my side.
The game continues with me finding more lands (no Tron) in the classic URx Control vs Burn match-up where I trade counter-magic for his damage while drawing cards whenever possible.
I tap low to play a Mulldrifter while on a safe life total that will net me something like 10-12 damage over the next few turns.
We reach a point where my opponent is top-decking and I let 2 Curse of the Pierced Heart resolve because I can keep up with Pulse of Murasa and gainlands.
I close the game with triple Mulldrifter beat down and a Fire//Ice to finish him off.
Match 7: UB Delver
I know what he’s on since we played close the turns before.
I think my UB match-up is good.
He thinks his Tron match-up is good.
Let’s see who’s right!
I keep a good hand with card-draw and at least two lands, while he wastes the first couple turns with cantrips.
On the 3rd turn I have two different Urza lands, untapped Thornwood Falls with Crop Rotation, Mulldrifter and Prophetic Prism in hand.
I reckon that leaving him more time to set up a race while I do nothing won’t be optimal so I risk the Crop Rotation that resolves, followed by Prism and Mulldrifter.
This quickly puts me in the driver’s seat and my opponent realizes quickly that I’m too far ahead and concedes.
I’d usually side in Ancient Grudge but this time I want to focus on removal and counter-magic for this match-up, adding a second Doom Blade since an early Delver is their best win condition
I keep my 7 with a few gainlands and some card draw, giving my opponent some credit and knowing he most likely sided Daze out.
Urzatron is far to come, around 7th turn, but I can quickly solve Delvers and set up my game plan.
The first Gurmag Angler is dealt with via Lightning Axe, the second one with Dinrova Horror.
During all this, my opponent is on 10 due to Mulldrifter beats.
I misplay trying to trade a Gurmag that I try and Echoing Decay after blocks, but my opponent has double counter-magic and I just lose the Horror. After this, my opponent plays a Relic of Progenitus with me out of mana.
Since I wanted to kill Gurmag because I was afraid of going too low on life total I should’ve played that differently and Echoing Decayed before blockers, that led me to forget about the possibility of a Relic of Progenitus that late into the game.
Relic will basically be the card that wins him the game on the spot since when he untaps with it in play, it exiles 2 Forbidden Alchemy and a Mystical Teachings that made me die to a bit of flood and no ways to generate any answer or card advantage.
The 3rd game starts with only 10 minutes left on the clock which means I’ll probably draw this one out.
I’m forced to keep at 6 due to time constraints with a single land and Dimir Signet but luckily the Scry shows me a land on top.
He goes double Delver, I answer with double removal.
The game goes on for a while with weak hands on both sides until a Gurmag Angler is answered with a Dinrova Horror.
When time is over I’m at 5 and I just block and remove creatures and chimp like a madman.
On the last possible turn he’s on 2 Angler and I’m with Dinrova, Mnemonic Wall and another piece I don’t remember.
He needs a Snuff Out to get trough with a Gurmag Angler but both the draw for the turn and for cracking a Relic give him nothing useful and the game ends in a draw.
The match-up isn’t one-sided as some may think.
It’s a very interactive game focused around trades of resources, where Tron aims to generate card advantage and buy time while UB Delver needs a quick race.
The most threatening card in the match-up is probably Delver since it attacks one of Tron’s weakest point in the game: the first few turns where we set up.
Which in turns makes Gurmag Angler much more threatening.
Lightning Axe: the cheapest answer to Gurmag that doesn’t force me into another color
Dinrova Horror: UB Delver doesn’t have answers to it and it always buys us a bit of time by slowing their race
Fire//Ice: tapping mana in upkeep against a deck that plays with 2-3 lands at most can be quite backbreaking.
Fun fact: I once killed double Delver in another event.
Turn 8: Rakdos Monarch
This midrange deck is designed to prey on Tron archetypes because it keeps attacking the hand and graveyard, but I played the match-up extensively on both sides and know that my best bet is overkill card advantage and Rolling Thunder.
I keep with 2 lands, Map, Prism but my Map gets Duressed, followed by double Chittering Rats, Raven’s Crime, Blightning and Liliana’s Specter.
While this happens, I keep on building my Urzatron and chain Pulse of Murasa into Mnemonic Wall to keep me safe for a while.
The game turns on its head after my opponent plays a Bojuka Bog that exiles Rolling Thunder, a Pulse and the second Wall.
I manage to keep a Pulse of Murasa, Ghostly Flicker and Prohibit in hand that allows me to avoid him playing a Thorn of the Black Rose while I draw multiple cards a turn with Flicker on Wall and Prism.
He quickly concedes soon after.
I will only win if I either put too much pressure on him or if I chain too many Mulldrifters.
Post board he’ll probably be on Relic of Progenitus, Nihil Spellbomb, Pyroblast and/or Rancid Earth (and eventually the real threat: Okiba-Gang Shinobi).
+2 Ulamog’s Crusher: not the best card in the match-up but something they can’t kill with Pyroblast and has chances to live more than a single turn.
+2 Hydroblast: I need some more countermagic for Blightning that really hurts early on.
-2 Moment’s Peace
-2 Fire//Ice: I could’ve kept these in but they just tap Gurmag Angler and can’t kill Thorn of the Black Rose
-1 Ghostly Flicker: my board will most likely be empty so I won’t really have many uses for it.
-1 Doom Blade.
5th turn Thorn of the Black Rose with Pyroblast backup.
I concede quickly after.
Shame this game wasn’t streamed because it was kind of unbelievable.
I get hit by:
5 Raven’s Crime
3 Chittering Rats
2 Liliana’s Specter
I end up with an early Urzatron but my hands is already empty, I end up stealing his Monarchy somehow and keeping his board as empty as I can.
The first Crusher comes when he’s on only 1 Chittering Rats, I’m ready to move it to the graveyard but weirdly enough it survives.
I tell him «Now I’m expecting a Thorn of the Black Rose».
And here we go: Night’s Whisper first, Thorn of the Black Rose, go.
My turn: I play Mulldrifter and I draw the second Ulamog’s Crusher
The first eldrazi just die on thorn, he second went discarded via Blightning. :'(
I get out of that with a couple Mulldrifters, Mnemonic Wall and becoming the monarch in quick succession.
Shortly after my opponent is on 14 life, I have 13 mana with Power Plant and Rolling Thunder in hand.
I can either clear the board and deal some damage to him, keep both in hand, got to 3 life from his attack and hoping for a good top deck even when my opponent has Raven’s Crime in the graveyard.
I decide to luck it out by going to 3 life, he plays Raven’s Crime once and I discard Urza’s Power-Plant keeping only Rolling Thunder in hand.
My only out tot he game is Urza’s Tower.
Promptly I draw one and Rolling Thunder him for 14. Sweet victory.
Awesome! Brand new play mat for me!
I really hope to face Burn or some other decent match-ups in this quarter final.
Instead I face RDW which is probably the worst match-up I could find in this Top 8.
Hoping for some quick Echoing Decays and Moment’s Peace, I shuffle up.
Unknowing of what my opponent’s playing, I keep a slow hand with just some card draw and a couple counters with 3 lands.
He goes turn 1 Goblin Cohort, turn 2 Goblin Cohort with no land drops, nothing on turn 3.
I opt not to keep mana up for Condescend and play a mana rock, but he draw the second land and goes Burning-Tree Emissary and Valley Dasher and I lose soon after.
I just need cheap, quick answers to aggro and that’s it.
I keep 6 cards with Hydroblast, natural Tron, Thornwood Falls, card draw.
He starts with 1 drop into Valley Dasher, I Hydroblast the Dasher.
I follow it up with Doom Blade, Echoing Decay and some lands but no black mana.
Not sure if there are cards that can effectively swing the match-up much other than Moment’s Peace and Hydroblast, the best option would be Stonehorn Dignitary because it circumvents the Flaring Pains they probably play.
Other than that, just hope they draw badly.
One last paragraph to give my last impressions about the whole tournament: the environment is growing bigger and bigger and while I played forward and won more games I clearly felt the players getting better and better.
Even Burn players were pretty good, for as much as one can be playing Burn.
Despite that people were calm and friendly, like every other Italian tournament.
I was pretty happy to see old and new faces and knowing interesting people.
I guess I can now go back and try to achieve my bachelor.
Original article by Alessandro Moretti (AdeptoTerra)
Translation by Niko Leporati (Jiaozy)